
Duan Enso
- Flag inappropriate
- Show review history
Has more potential. I love the idea of being wary of edges, incoming objects, even objects that try catch you of guard, and the illusions and tricks on the eyes is genius! It's hard to tell how close you are to the map's edges. Only later realised two bars on the sides are telling you how far off you are from center or from borders. BUT, I don't stare at those while I'm dodging hard levels. Consider haptic feedback. A gradually quickening beeping sound panning + high-low pitch up/down (sensors)
1 person found this review helpful

Mathieu Leroy
Oh boy finally got all the achievements and what a journey it was. The sense of progression this game gives you is glorious. It's hard but persevere and you'll find great joy in learning the levels, improving every time. Starting over in an instant makes the game less frustrating and actually kind of relaxing/hypnotic. Once you've completed a level you can play it again at a higher speed which really feels different and both dramatically added to my playtime and showed me how much I'd improved!
35 people found this review helpful

Nicholas Nunes
it's nice but it gets pretty old pretty fast. I'd much rather play it casually for free and endure some ads instead of paying for such a repetitive game with simple mechanics. The space is too limited, there is no incentive/ reward for choosing more difficult paths, there's no other items apart from a shield. there's no upgrades you can make to improve the gameplay or the ship style. as I said, pretty repetitive... the visuals are cool, but I don't think they're enough to hold players for long.
7 people found this review helpful