
A Google user
Minimum long tap delay of 200 is too slow. Could there be options for 100 and/or 150? Too many times, I have pressed for not quite long enough, which explodes a mine. I would rather a false positive - long tap flag where I mean to reveal (harmless) - than a false negative, which immediately loses the game. In a timed game it makes sense that you want to be as quick as possible. I will up the review score if faster long tap delays are added, as the game is solid and true to the original.
28 people found this review helpful

A Google user
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It could be a cool minesweeper game, but it fails in the most fundamental thing: the level generation. In other minesweepers, the level starts after you first search for a mine, in such a way that almost always it is a blank space. In this game, though, more often than not you start with a 1, or a 2, and nothing else, and you just can try to guess until you uncover multiple blanks and can really apply the logic that defines the game. When this is fixed, I'll gladly change the review
77 people found this review helpful